/*
 * This file is part of GriefPrevention, licensed under the MIT License (MIT).
 *
 * Copyright (c) bloodmc
 * Copyright (c) contributors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package me.ryanhamshire.griefprevention.configuration.category;

import ninja.leaping.configurate.objectmapping.Setting;
import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;

@ConfigSerializable
public class PvpCategory extends ConfigCategory {

    @Setting(value = "rules-enabled", comment = "Whether or not pvp anti-grief rules apply.")
    public boolean rulesEnabled = true;
    @Setting(value = "protect-item-drops-death", comment = "Whether player's dropped on death items are protected in pvp worlds.")
    public boolean protectItemsOnDeathPvp = false;
    @Setting(value = "allow-combat-item-drops", comment = "Whether a player can drop items during combat to hide them.")
    public boolean allowCombatItemDrops = false;
    @Setting(value = "combat-timeout", comment = "How long combat is considered to continue after the most recent damage.")
    public int combatTimeout = 15;
    @Setting(value = "protect-fresh-spawns", comment = "Whether to make newly spawned players immune until they pick up an item.")
    public boolean protectFreshSpawns = true;
    @Setting(value = "protect-players-in-claims", comment = "Whether players may fight in player-owned land claims.")
    public boolean protectPlayersInClaims = false;
    @Setting(value = "protect-players-in-adminclaims", comment = "Whether players may fight in admin-owned land claims.")
    public boolean protectPlayersInAdminClaims = false;
    @Setting(value = "protect-players-in-subdivisions", comment = "Whether players may fight in subdivisions of admin-owned land claims.")
    public boolean protectPlayersInAdminSubDivisions = false;
    @Setting(value = "protect-players-in-wilderness", comment = "Whether players may fight in wilderness.")
    public boolean protectPlayersInWilderness = false;
    @Setting(value = "punish-logout", comment = "Whether to kill players who log out during PvP combat.")
    public boolean punishPvpLogout = true;
}